market

size

Due to the nature of the games we are

building, we’ve analyzed performance

metrics from leading titles to help

contextualize the opportunity.


These benchmarks support our confidence

in the economic model for Gallaxia Studio.

Due to the nature of the games we are

building, we’ve analyzed performance

metrics from leading titles to help

contextualize the opportunity.


These benchmarks support our confidence

in the economic model for Gallaxia Studio.

PUBG MOBILE

PUBG MOBILE

Competitive mobile shooter similar to Planet-X mobile

Competitive mobile shooter similar to Planet-X mobile

LIFETIME REVENUE

LIFETIME REVENUE

$10bn

$10bn

2024 REVENUE

2024 REVENUE

$1.1bn

$1.1bn

GAME VALUATION (EST.)

GAME VALUATION (EST.)

$30bn

$30bn

CLASH OF CLANS

CLASH OF CLANS

Hyper-casual mobile game similar to One Pixel

Hyper-casual mobile game similar to One Pixel

LIFETIME REVENUE

LIFETIME REVENUE

$5.8bn

$5.8bn

2024 REVENUE

2024 REVENUE

$355m

$355m

GAME VALUATION (EST.)

GAME VALUATION (EST.)

$3.5bn

$3.5bn

POKEMON GO

POKEMON GO

Real world exploration game similar to Go Hunt

Real world exploration game similar to Go Hunt

LIFETIME REVENUE

LIFETIME REVENUE

$8bn

$8bn

2024 REVENUE

2024 REVENUE

$554m

$554m

GAME VALUATION (EST.)

GAME VALUATION (EST.)

$5bn

$5bn

CALL OF DUTY

CALL OF DUTY

Ultra-realistic AAA shooter similar to Planet-X Console

Ultra-realistic AAA shooter similar to Planet-X Console

LIFETIME REVENUE

LIFETIME REVENUE

$35bn

$35bn

2024 REVENUE

2024 REVENUE

Unknown

Unknown

GAME VALUATION (EST.)

GAME VALUATION (EST.)

$35bn

$35bn

MARKETPLACE TRADING REVENUE

MARKETPLACE TRADING REVENUE

To ground our vision in proven models, we’ve highlighted references to CS:GO, a game with a player driven digital economy valued at over $4.5billion. CS:GO’s item trading ecosystem has demonstrated the long-term potential of skin based economies, secondary markets, and asset liquidity in gaming.

To ground our vision in proven models, we’ve highlighted references to CS:GO, a game with a player driven digital economy valued at over $4.5billion. CS:GO’s item trading ecosystem has demonstrated the long-term potential of skin based economies, secondary markets, and asset liquidity in gaming.

All digital assets for games launched on the Gallaxia Studio, whether skins, loot boxes, land, or collectibles, will be exclusively traded via X-Armoury

All digital assets for games launched on the Gallaxia Studio, whether skins, loot boxes, land, or collectibles, will be exclusively traded via X-Armoury

market size

Due to the nature of the games we are building, we’ve analyzed performance metrics from leading titles to help contextualize the opportunity. These benchmarks support our confidence in the economic model for Gallaxia Studio.

PUBG MOBILE

Competitive mobile shooter similar to Planet-X mobile

LIFETIME REVENUE

$10bn

2024 REVENUE

$1.1bn

GAME VALUATION (EST.)

$30bn

CLASH OF CLANS

Hyper-casual mobile game similar to One Pixel

LIFETIME REVENUE

$5.8bn

2024 REVENUE

$355m

GAME VALUATION (EST.)

$3.5bn

POKEMON GO

Real world exploration game similar to Planet-X GO

LIFETIME REVENUE

$8bn

2024 REVENUE

$554m

GAME VALUATION (EST.)

$5bn

CALL OF DUTY

Ultra-realistic AAA shooter similar to Planet-X Console

LIFETIME REVENUE

$35bn

2024 REVENUE

Unknown

GAME VALUATION (EST.)

$35bn

MARKETPLACE TRADING REVENUE

To ground our vision in proven models, we’ve highlighted references to CS:GO, a game with a player-driven digital economy valued at over $4.5billion. CS:GO’s item trading ecosystem has demonstrated the long-term potential of skin based economies, secondary markets, and asset liquidity in gaming.

All digital assets for games launched on the Gallaxia Studio, whether skins, loot boxes, land, or collectibles, will be exclusively traded via X-Armoury