Due to the nature of the games we are
building, we’ve analyzed performance
metrics from leading titles to help
contextualize the opportunity.
These benchmarks support our confidence
in the economic model for Gallaxia Studio.
PUBG MOBILE
Competitive mobile shooter similar to Planet-X mobile
Competitive mobile shooter similar to Planet-X mobile
LIFETIME REVENUE
LIFETIME REVENUE
$10bn
$10bn
2024 REVENUE
2024 REVENUE
$1.1bn
$1.1bn
GAME VALUATION (EST.)
GAME VALUATION (EST.)
$30bn
$30bn
CLASH OF CLANS
Hyper-casual mobile game similar to One Pixel
Hyper-casual mobile game similar to One Pixel
LIFETIME REVENUE
LIFETIME REVENUE
$5.8bn
$5.8bn
2024 REVENUE
2024 REVENUE
$355m
$355m
GAME VALUATION (EST.)
GAME VALUATION (EST.)
$3.5bn
$3.5bn
POKEMON GO
Real world exploration game similar to Go Hunt
Real world exploration game similar to Go Hunt
LIFETIME REVENUE
LIFETIME REVENUE
$8bn
$8bn
2024 REVENUE
2024 REVENUE
$554m
$554m
GAME VALUATION (EST.)
GAME VALUATION (EST.)
$5bn
$5bn
CALL OF DUTY
Ultra-realistic AAA shooter similar to Planet-X Console
Ultra-realistic AAA shooter similar to Planet-X Console
LIFETIME REVENUE
LIFETIME REVENUE
$35bn
$35bn
2024 REVENUE
2024 REVENUE
Unknown
Unknown
GAME VALUATION (EST.)
GAME VALUATION (EST.)
$35bn
$35bn
MARKETPLACE TRADING REVENUE
MARKETPLACE TRADING REVENUE
To ground our vision in proven models, we’ve highlighted references to CS:GO, a game with a player driven digital economy valued at over $4.5billion. CS:GO’s item trading ecosystem has demonstrated the long-term potential of skin based economies, secondary markets, and asset liquidity in gaming.
To ground our vision in proven models, we’ve highlighted references to CS:GO, a game with a player driven digital economy valued at over $4.5billion. CS:GO’s item trading ecosystem has demonstrated the long-term potential of skin based economies, secondary markets, and asset liquidity in gaming.
All digital assets for games launched on the Gallaxia Studio, whether skins, loot boxes, land, or collectibles, will be exclusively traded via X-Armoury
All digital assets for games launched on the Gallaxia Studio, whether skins, loot boxes, land, or collectibles, will be exclusively traded via X-Armoury
market size
Due to the nature of the games we are building, we’ve analyzed performance metrics from leading titles to help contextualize the opportunity. These benchmarks support our confidence in the economic model for Gallaxia Studio.
PUBG MOBILE
Competitive mobile shooter similar to Planet-X mobile
LIFETIME REVENUE
$10bn
2024 REVENUE
$1.1bn
GAME VALUATION (EST.)
$30bn
CLASH OF CLANS
Hyper-casual mobile game similar to One Pixel
LIFETIME REVENUE
$5.8bn
2024 REVENUE
$355m
GAME VALUATION (EST.)
$3.5bn
POKEMON GO
Real world exploration game similar to Planet-X GO
LIFETIME REVENUE
$8bn
2024 REVENUE
$554m
GAME VALUATION (EST.)
$5bn
CALL OF DUTY
Ultra-realistic AAA shooter similar to Planet-X Console
LIFETIME REVENUE
$35bn
2024 REVENUE
Unknown
GAME VALUATION (EST.)
$35bn
MARKETPLACE TRADING REVENUE
To ground our vision in proven models, we’ve highlighted references to CS:GO, a game with a player-driven digital economy valued at over $4.5billion. CS:GO’s item trading ecosystem has demonstrated the long-term potential of skin based economies, secondary markets, and asset liquidity in gaming.
All digital assets for games launched on the Gallaxia Studio, whether skins, loot boxes, land, or collectibles, will be exclusively traded via X-Armoury